Dungeon Scramble Privacy Policy

Effective date: October 22, 2026

The short version. Dungeon Scramble has no ads, no accounts, no third-party analytics and no tracking across apps or websites. Your progress is saved on your device only. If you choose to, the game can send anonymous records of how your runs went, so I can balance the game and fix bugs. It is off until you say yes, and you can turn it off at any time in Settings.

1. Who we are

Dungeon Scramble is made by one person, Jeremy Friedman (“I”, “me”, “the developer”). I am responsible for the data described here.

Questions, requests or complaints: [email protected]

Developer location: California, United States

2. What the game stores on your device

The game saves these things in its own storage on your phone or computer. They are not sent anywhere (except the play data in section 3, and only if you opt in):

Deleting the app (or, for the web version, clearing this site's data in your browser) removes all of it. Note that Settings → Reset Progress clears your unlocks and records but does not clear the play-data log or the random device id.

3. Optional play data (only if you opt in)

At the end of your first run the game asks “Help balance the game?”. Nothing is sent unless you tap Yes, share. You can change your answer any time with the Share play data automatically switch in Settings.

If you say yes, each run that finishes after you opt in (won, lost or abandoned) is sent once, when it ends. Runs you played before opting in are not sent. If you are offline, the run waits on your device and is sent the next time you open the game while online and still opted in.

What one upload contains

ItemWhat it is
Random device idThe id described in section 2, so several runs from one device can be grouped together.
Screen sizeThe game window's width and height in pixels, e.g. 411x785.
Game versionThe build number, e.g. 1.41.76.
Run id and timestampsA random run id, the date and time the run started and ended.
Run summaryOrigin and class played, result (victory, defeat or abandoned), floor reached, depth, how many runs you have started in total, relics held, and run stats (turns, damage dealt and blocked, rooms cleared, shrines visited, overkills, near misses, loot collected, best turn, longest path).
Run eventsA step-by-step log of the run (up to 2,500 events). Each event has the active play time since the run started (pauses longer than 45 seconds are not counted), the floor and room number, and details such as:
  • run start: the starting dice, starting boon, depth options chosen and the character portrait style chosen;
  • each room: which monster, trap, shrine or camp it was, your health and the monster's health;
  • each turn: the dice faces in your tray, the path you built, your Block, your health and the monster's health, and whether a lethal-damage warning was showing;
  • hits taken, minions placed and cleared, boss moves, dice swapped or rerolled, class ability uses;
  • loot, relic and shrine choices: what was offered and what you picked, and what you equipped or replaced;
  • camp choices, times your health hit 0 and Back Pocket saves, rooms won (turns and time taken);
  • the end of the run.
Error messagesIf the game hits a programming error during the run: the error message (up to 200 characters), the first lines of its technical stack trace (up to 300 characters, naming places in the game's code), and which game screen was open.

What is never sent

The game itself does not read or send your IP address. However, like any internet request, the upload reaches Google's servers from your device's IP address together with standard connection information (see section 4).

Sending a file yourself (Export Play Data)

Settings also has Export Play Data, which makes a file (or copyable text) of the runs stored on your device. Nothing is sent by this button: the file only leaves your device if you send it to me yourself, for example by email. Besides the run records above, the file includes the random device id, your screen size and whether it is a touch screen, your lifetime totals, the names of achievements you have unlocked, a summary of your runs, any run in progress, and any note you choose to type into the box.

4. Where play data goes

Uploads are sent over an encrypted (HTTPS) connection to a small Google Apps Script program owned by me. It adds one row per run to a Google Sheet owned by me and saves the full run record as a file in my Google Drive. The data is therefore stored on Google's servers, under Google's own privacy and security terms (policies.google.com/privacy). Google may log technical information about the connection, such as your IP address, as part of running its service; I do not receive it through the game's data.

Only I have access to the sheet and files. I do not sell, rent or share play data with anyone, and I do not use it for advertising. I may publish general findings that cannot identify anyone (for example, “Floor 2 ends 20% of runs”).

5. Why

Play data is used only to balance the game (which monsters, dice and choices are too strong or too weak, where runs end) and to find and fix bugs and crashes. The legal basis, where the law asks for one, is your consent, which you can withdraw at any time.

6. How long it is kept

Uploaded play data is kept for 2 years after it is received, then deleted. Data on your device stays until you delete the app or clear its data; the local play-data log keeps only your last 40 finished runs.

7. Opting out and asking for deletion

Depending on where you live (for example the EU, UK or California), you may have rights to access, correct, delete or move your data, to withdraw consent and to complain to your data protection authority. Email me to use any of them.

8. Purchases

Dungeon Scramble is free to download with Floor 1 free to play. The rest of the dungeon is a one-time purchase (“Full Dungeon”). Purchases are handled entirely by the Apple App Store or Google Play. I never see your payment card or billing details; the store only tells the game whether the unlock has been bought, so it can unlock it on your device. The store's own privacy policy covers your purchase. The free web demo on itch.io has no purchases.

9. Ads, tracking and third parties

The only places the game connects to are the app store for purchases and, if you opt in, the Google Apps Script address in section 4. The free web demo is hosted on itch.io, which receives normal web requests (including your IP address) when you load the game; see the itch.io privacy policy.

10. Children

The game is not directed at children under 13. I do not knowingly collect personal information from children. Play data is anonymous and optional, and contains no name, contact details or location. If you believe a child has sent play data and you would like it removed, email me with the device id (see section 7) and I will delete it.

11. Changes to this policy

If this policy changes, I will update it here and change the effective date at the top. If a change would send new kinds of data, the game will ask for your consent again before sending it.